Settlement

SETTLEMENTS
if planetPopulation>?20, an area will contain a settlement. Settlements can contain smaller settlements (and thus smaller factions) within them, shown by the alternative name.
 * Ruins: Contains ?100 lootable scrap. created whenever a town or city is destroyed. Weather damage reduced by 2.
 * Camp/Alley: A small camp required for cooking meals and building primitive tools. Weather damage reduced by 1. Factions cannot be found at camps.
 * Homestead/House: Homesteads and houses are places where special crafting and rest can take place. A homestead is a small farm or ranch with a workshop. Protects against all weather. Homesteads have a sell-only market
 * Village/Block: Villages are tribe faction capitals. Villages have a bank which will increase or decrease by $?1000 per year. If a village's bank exceeds $10,000, the village becomes a town. At less than 100$, the village becomes a homestead. Villages population is equal to its bank. If you fight and beat a village, you fight half of its population, and gain the other half in supplies. The village then becomes a ruins. Village faction members can be found throughout a region.
 * Town/Neighborhood: Towns increase or decrease by (?1000 x ?10) per year. At $0, the town becomes a village. At $100,000, the town becomes a city. Towns are the capitals of nation factions. Towns have populations equal to their bank. If you fight and beat a town, you fight half of its population, and gain the other half in your choice of any combination of cash, supplies, metal, fuel, or plastic. The town then becomes a ruins. Town faction members can be found anywhere on the same planet.
 * City/District: Cities are capitals of parliament factions, and their members can be found anywhere in the universe. Cities are defended by ?6 random, vehicle weapon fortifications (modules) with infinite power/ammo, and also by ?20 ships. Cities also have a 2/6 chance to have a shield module equipped. Cities have an infinite bank and population. They cannot be sacked, but they can be bombarded from orbit. Each year, if(?20>18): a city is defeated by third-party war, it becomes a ruins, and its faction is disbanded.
 * Province: A province is an entire region that is a city. Areas always have a settlement. Once a "ruins" is salvaged, it will automatically become a camp as opposed to a normal landscape. A province is constructed whenever two cities are built in the same region. Provinces are capitals of empires.