Area

Areas can be found in unlimited quantities within regions. They are identified by a unique name or settlement.

PROPERTIES

 * Feature/Settlement: A unique terrain feature such as a cave, summit, outcropping, field, glade, thicket, boulder, spire, grove, etc. Settlements are determined by the region.
 * Name: (random) (feature)
 * Factions: The factions that can be encountered in this area.
 * Objects: Resources or notable objects or features in the area.
 * Inventory: Inventory for public use.
 * Description: For story-telling.
 * Sight: Draw sights based on distance. Start close and move farther away. Include any other locations within visible range.
 * Sound: Start with the loudest thing and then address some of the quieter sounds or distance sounds from any other locations within auditory range.
 * Smell: Smells for this location. Smells can really pull the reader in, as it is a powerful sense that is often neglected.
 * Touch: Touch is a little more difficult and not quite as necessary, yet it can help immensely to zoom your character (and reader) in and relax a bit.
 * Taste: Taste for a location (other than maybe the available foods) can be defined pretty subjectively. Is there theme for the location? Does it elicit a specific emotion? Does it have a known history or a foreboding feeling to it.