Weather

if(planetWind>?20)= A random weather event occurs (lasts 1 day, but damage happens only once). Weather damage is absorbed by clothing and nullified by settlements. Weather is determined by the planet's current heat.

Rune

 * "freezing": 1cool 2cold 3freezing 4freezing 5windy 6polar.
 * "cold": 1cool 2cold 3cold 4freezing 5snowy 6blizzard.
 * "cool": 1cool 2cool 3cold 4freezing 5snowy 6blizzard.
 * "warm": 1hot 2warm 3cool 4cold 5rainy 6stormy.
 * "hot": 1scalding 2hot 3warm 4cool 5windy 6rainy.
 * "scalding": 1scalding 2scalding 3hot 4warm 5windy 6boiling.

Damage

 * boiling/polar: +?100damage
 * scalding/freezing/stormy/blizzard: ?20damage
 * rainy/snowy/windy/cold/hot: +?6damage